Wednesday, August 10, 2011
Should you go for it on forth & long in madden?
With the launch of madden 09 an ad appeared with john madden complaining about people going for it on 4th down. For years instead of fixing the glitches and bugs that plague the game; ea tiburon always looks to rename a flaw and call it a feature. For example this year features the first sports game that "adapts" to you. This new feature is the result of more than 10 years of complaints that the game's AI simply cheats more on the harder levels like all pro or all madden. Online you will people who refuse to play people who won't punt on 4th down, demanding a strict real life simulation. What I noticed was missing is any admission that the game sometimes resembles a glitchy arcade game rather than real life. How do most of us get on 4th and long so often without being cheesers? 1. game balancing-- the AI code seems set to prevent human leads going into half-time or the end of the game. The cpu players become dynamic--like a linebacker keeping up with your fastest receiver stride for stride. A 2 min. drill and you hear AI robo qb "has been perfect on this drive" no one drops a p, none sail too high, none batted down, fumbled etc. Meanwhile the cushion your players gives receivers a spaceship could land in. Your o-line allows 3 sacks in a row by letting defenders blast through. If you manage to scramble and throw a p to an open receiver, you hear "and he just drops it" or "how did he drop that?" 2 or 3 times in a row. So you're winning by 3 with 48 seconds left and they Will end up with the ball back and robo qb to a possible win. A simulation starts with the program not the players. They say if you gained yards on 1-3rd down you wouldn't be on 4th dwn. YEAH!!! so fix it? What do you think can be done to resolve the 4th down problem?
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